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createColTube

Client-side
Server-side
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This function creates a collision tube. This is a shape that has a position and a 2D (X/Y) radius and a height. See Cylinder for a definition of a tube. A tube is similar to a colcircle, except that it has a limited height, this means you can limit the distance above the position defined by (fX, fY, fZ) that the collision is detected.

Tip

To visualize a colshape when writing scripts, use the client console command showcol

Syntax

createColTube ( )

Code Examples

server

This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console functionset_zone.

local theZone
function shapeHit(thePlayer)
outputChatBox(getPlayerName(thePlayer).. " is in the zone!")
end
function setZone(playerSource, commandName, fX, fY, fZ, fRadius, fHeight)
local fX, fY, fZ, fRadius, fHeight = tonumber(fX), tonumber(fY), tonumber(fZ), tonumber(fRadius), tonumber(fHeight)
if (not fX) or (not fY) or (not fZ) or (not fRadius) or (not fHeight) then
outputChatBox("Syntax: /"..commandName.." [X] [Y] [Z] [Radius] [Height]", playerSource)
else
if (theZone ~= nil) then
destroyElement(theZone)
end
local tempCol = createColTube(fX, fY, fZ, fRaduis, fHeight)
addEventHandler("onColShapeHit", tempCol, shapeHit)
outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource)
theZone = tempCol
end
end
addCommandHandler("set_zone", setZone, false, false)