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createExplosion

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Creates an explosion of a certain type at a specified point in the world. If creator is specified, the explosion will occur only in its dimension.

Syntax

createExplosion ( )

Code Examples

server

Example 1:This code will create an explosion at the player's position when they spawn.

function explosionOnSpawn ( )
-- get the spawned player's position
local pX, pY, pZ = getElementPosition ( source )
-- and create an explosion there, making him the creator
createExplosion ( pX, pY, pZ, 6, source )
end
-- add this function as a handler for any player that spawns
addEventHandler ( "onPlayerSpawn", root, explosionOnSpawn )

See Also

Explosion Functions
  • createExplosion