fxAddWaterSplash
Client-side
Server-side
Shared
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This function creates a water splash particle effect.
Syntax
fxAddWaterSplash ( )Code Examples
client
This example will create a Water Splash at the position of the bullet impact whenever you shoot.
addEventHandler("onClientPlayerWeaponFire", root, function(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if weapon == 0 then return end -- If the player is unarmed, return end. fxAddWaterSplash(hitX, hitY, hitZ)end)