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removeCommandHandler

Client-side
Server-side
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This function removes a command handler, that is one that has been added using addCommandHandler. This function can only remove command handlers that were added by the resource that it is called in.

Syntax

removeCommandHandler ( )

Code Examples

server

This example adds a command handler that briefly shows the position of 'huntedPlayer', and removes the command handler when 'huntedPlayer' dies:

-- add a command that allows players to see the position of the 'huntedPlayer' for 5 seconds:
function consoleShowHuntedBlip ( thePlayer, commandName )
local x, y, z = getElementPosition ( huntedPlayer )
local huntedblip = createBlip ( x, y, z, 0, 2, 255, 0, 0, 255, thePlayer )
setTimer ( "destroyElement", 5000, 1, huntedblip )
end
addCommandHandler ( "showhuntedblip", consoleShowHuntedBlip )
-- remove the command once the hunter player dies:
function onHuntedPlayerWasted ( ammo, killer, killerweapon, bodypart )
removeCommandHandler ( "showhuntedblip" )
end
addEventHandler ( "onPlayerWasted", huntedPlayer, onHuntedPlayerWasted )