setGlitchEnabled
Client-side
Server-side
Shared
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This function enables or disables glitches that are found in the original Single Player game that can be used to gain an advantage in multiplayer.
Note
By default all these glitches are disabled - use this function to enable them.
Syntax
setGlitchEnabled ( )Code Examples
server
This example allows you to toggle specific glitch usingtrueorfalse.
local glitchesData = { ["quickreload"] = false, ["fastmove"] = false, ["fastfire"] = false, ["crouchbug"] = false, ["highcloserangedamage"] = false, ["hitanim"] = false, ["fastsprint"] = false, ["baddrivebyhitbox"] = false, ["quickstand"] = false, ["kickoutofvehicle_onmodelreplace"] = false, ["vehicle_rapid_stop"] = false,}
local function toggleGlitches() for glitchName, glitchState in pairs(glitchesData) do setGlitchEnabled(glitchName, glitchState) endendaddEventHandler("onResourceStart", resourceRoot, toggleGlitches)