setRadarAreaSize
Client-side
Server-side
Shared
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This function changes the size of an existing radar area.
Syntax
setRadarAreaSize ( )Code Examples
server
Example 1:This example decreases the size of a team's radar area whenever a player from that team dies:
-- assume that team elements exist and that each player belongs to one of them-- assume that radararea elements exist and that each is a child of one of the teamsfunction playerWasted ( killer, killerweapon, bodypart ) local victimteam = getPlayerTeam ( source ) -- get the team of the victim local killerteam = getPlayerTeam ( killer ) -- get the team of the killer if ( killer and killerteam ~= victimteam ) then -- if there is a killer and he is from an opposing team local victimarea = getElementChild ( victimteam, 0 ) -- get the radararea belonging to the victim's team local x, y = getRadarAreaSize ( victimarea ) -- get the size of the radar area x = x - 5 y = y - 5 setRadarAreaSize ( victimarea, x, y ) -- set a new (smaller) size for the victim's radar area endendaddEventHandler ( "onPlayerWasted", root, playerWasted )