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setWeaponFiringRate

Client-side
Server-side
Shared

Pair: getWeaponFiringRate

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This function sets the firing rate to be used when a custom weapon is in firing state.

Syntax

setWeaponFiringRate ( )

Code Examples

client

This example makes the Desert Eagle gun fire faster.

addEventHandler("onClientResourceStart", resourceRoot,
function()
local weapon = createWeapon ("deagle",0,0,10) -- create the weapon (deagle)
setWeaponAmmo(weapon,5000) -- set weapon ammo to 5000
setWeaponState(weapon, "firing") -- in firing state.
setWeaponFiringRate (weapon,2) -- change the weapon firing rate
end
)

See Also