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setWorldSoundEnabled

Client-side
Server-side
Shared

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This function allows you to disable world sounds. A world sound is a sound effect which has not been caused by playSound or playSound3D.

Note

The values for group and index can be determined by using the client command showsound in conjunction with setDevelopmentMode . If immediate argument is set to false , this function won't affect sounds which are already playing (such as the wind that can only be stopped by entering an interior.) See also: setAmbientSoundEnabled .

Syntax

setWorldSoundEnabled ( )

Code Examples

client

This is a simplified example that lets the client toggle their weapon sounds.

function toggleWeaponSounds_f ( )
local enabled = isWorldSoundEnabled ( 5 ) -- We place this variable here for checking.
enabled = not enabled -- And here we invert (toggle) the variable, so if it's false, it becomes true, if it's true, it becomes false.
-- Used for the chat declaration:
local state = "enabled"
if ( not enabled ) then
state = "disabled"
end
--
setWorldSoundEnabled ( 5, enabled ) -- And here the toggling happens.
outputChatBox ( "Weapon sounds " .. state )
end
addCommandHandler ( "toggleweaponsounds", toggleWeaponSounds_f )

See Also

World Functions