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engineLoadCOL

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This function loads a RenderWare Collision (COL 1/2/3) file into GTA. The collisions can then be used to provide collisions for in-game objects.

Note

Follow loading order ( COL -> TXD -> DFF ) which is used in the example - as other orders can cause collisions, textures or the DFF not to load due to technical limitations. Collision libraries (.col files containing multiple collision models) are not supported. See COL for details. Or you can try engineGetCOLsFromLibrary , if you'd like.

Syntax

engineLoadCOL ( )

Code Examples

Script Example Missing

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See Also

Engine Functions
Engine Elements