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enginePreloadWorldArea

Client-side
Server-side
Shared

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This function allows a specific area to be loaded immediately, which can be useful when teleporting a player. The function is not based on a radius, but a specific zone is loaded.

Syntax

enginePreloadWorldArea ( )

Code Examples

client
enginePreloadWorldArea(1000, 500, 0)
local z = getGroundPosition(1000, 500, 100)
setElementPosition(localPlayer, 1000, 500, z)

See Also

Engine Functions
Engine Elements