getElementBoneRotation | Multi Theft Auto: Wiki Skip to content

getElementBoneRotation

Client-side
Server-side
Shared

This page is incomplete! Help wanted!

Please finish this page using the corresponding Old Wiki article.
Go to Contribution guidelines for more information.


Returns the orientation of a specific bone relative to the element. Currently the Player and Ped element types are accepted.

Tip

If you want to attach an element to a bone, see attachElementToBone .

Syntax

getElementBoneRotation ( )

Code Examples

client

This example outputs the yaw, pitch and roll orientation of a specific bone relative to the local player bone specified through a command:

function getBoneRotation (commandName, boneId)
if not tonumber (boneId) then
outputChatBox ("You didn't insert an bone ID!", 255, 0, 0)
return false
end
local x, y, z = getElementBoneRotation (localPlayer, boneId)
outputChatBox ("The bone rotation is: "..x..", "..y..", "..z)
end
addCommandHandler ("getbonerotation", getBoneRotation)

See Also

Element Functions