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isElementSyncer

Client-side
Server-side
Shared

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This function checks whether an element is synced by the local player or not. Accepted elements are peds and vehicles.

Syntax

isElementSyncer ( )

Code Examples

client

This example draws a string above peds synced by local player in 50m proximity

function renderSyncedElements ()
-- Retrieve ped elements streamed in
for k,el in ipairs (getElementsByType('ped', root, true)) do
repeat
if (not isElementSyncer(el)) then
-- Skip if local player isn't syncer
break
end
local pedX, pedY, pedZ = getElementPosition (el)
local sX, sY, sD = getScreenFromWorldPosition (pedX, pedY, pedZ + 1.2)
if (not sX) or (sD > 50) then
-- Not on screen or too far away
break
end
dxDrawText ('Syncer', sX, sY, 0, 0, tocolor(255,255,255,255), 20 / sD, 'arial')
until true
end
end
addEventHandler ('onClientRender', root, renderSyncedElements)

See Also

Element Functions