getLocalization
Client-side
Server-side
Shared
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This function gets the player's localization setting as set in the MTA client.
Syntax
getLocalization ( )Code Examples
client
This example outputs simpleWelcomemessage at the resource start (also when player joins the game if the resource is already running).
local msg = {cs = "Vítejte", fr = "Accueil", de = "Willkommen", pl = "Powitanie", hu = "Üdv"}
addEventHandler("onClientResourceStart", resourceRoot, function () local languageCode = getLocalization()["code"] if msg[languageCode] then --Check if the message is avaible in client's language outputChatBox(msg[languageCode] .. "!") --Output it else outputChatBox("Welcome!") --Output English for any other language end end)See Also
Utility Functions
- addDebugHook
- bitAnd
- bitArShift
- bitExtract
- bitLRotate
- bitLShift
- bitNot
- bitOr
- bitReplace
- bitRRotate
- bitRShift
- bitTest
- bitXor
- createTrayNotification
- debugSleep
- decodeString
- deref
- downloadFile
- encodeString
- fromJSON
- generateKeyPair
- getColorFromString
- getDevelopmentMode
- getDistanceBetweenPoints2D
- getDistanceBetweenPoints3D
- getEasingValue
- getFPSLimit
- getKeyboardLayout
- getLocalization
- getNetworkStats
- getNetworkUsageData
- getPerformanceStats
- getProcessMemoryStats
- getRealTime
- getServerIp
- getTickCount
- getTimerDetails
- getTimers
- gettok
- getUserdataType
- getVersion
- hash
- inspect
- interpolateBetween
- iprint
- isOOPEnabled
- isShowCollisionsEnabled
- isShowSoundEnabled
- isTimer
- isTimerPaused
- isTransferBoxAlwaysVisible
- isTransferBoxVisible
- isTrayNotificationEnabled
- killTimer
- md5
- passwordHash
- passwordVerify
- pregFind
- pregMatch
- pregReplace
- ref
- removeDebugHook
- resetTimer
- setClipboard
- setDevelopmentMode
- setFPSLimit
- setTimer
- setTimerPaused
- setTransferBoxVisible
- setWindowFlashing
- sha256
- showCol
- showSound
- split
- teaDecode
- teaEncode
- tocolor
- toJSON
- utfChar
- utfCode
- utfLen
- utfSeek
- utfSub