isTransferBoxAlwaysVisible
Client-side
Server-side
Shared
This page is incomplete! Help wanted!
Please finish this page using the corresponding Old Wiki article.
Go to Contribution guidelines for more information.
Determines if the transfer box should be always visible during downloads. Players can forcefully show the transfer box through a user setting, even if disabled by scripts.
Syntax
isTransferBoxAlwaysVisible ( )Code Examples
Script Example Missing
Function isTransferBoxAlwaysVisible needs a script example. Help out by writing one.
See Also
Utility Functions
- addDebugHook
- bitAnd
- bitArShift
- bitExtract
- bitLRotate
- bitLShift
- bitNot
- bitOr
- bitReplace
- bitRRotate
- bitRShift
- bitTest
- bitXor
- createTrayNotification
- debugSleep
- decodeString
- deref
- downloadFile
- encodeString
- fromJSON
- generateKeyPair
- getColorFromString
- getDevelopmentMode
- getDistanceBetweenPoints2D
- getDistanceBetweenPoints3D
- getEasingValue
- getFPSLimit
- getKeyboardLayout
- getLocalization
- getNetworkStats
- getNetworkUsageData
- getPerformanceStats
- getProcessMemoryStats
- getRealTime
- getServerIp
- getTickCount
- getTimerDetails
- getTimers
- gettok
- getUserdataType
- getVersion
- hash
- inspect
- interpolateBetween
- iprint
- isOOPEnabled
- isShowCollisionsEnabled
- isShowSoundEnabled
- isTimer
- isTimerPaused
- isTransferBoxAlwaysVisible
- isTransferBoxVisible
- isTrayNotificationEnabled
- killTimer
- md5
- passwordHash
- passwordVerify
- pregFind
- pregMatch
- pregReplace
- ref
- removeDebugHook
- resetTimer
- setClipboard
- setDevelopmentMode
- setFPSLimit
- setTimer
- setTimerPaused
- setTransferBoxVisible
- setWindowFlashing
- sha256
- showCol
- showSound
- split
- teaDecode
- teaEncode
- tocolor
- toJSON
- utfChar
- utfCode
- utfLen
- utfSeek
- utfSub