dxCreateScreenSource
Client-side
Server-side
Shared
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This function creates a screen source, which is a special type of texture that contains the screen as rendered by GTA
Syntax
dxCreateScreenSource ( )Code Examples
client
addEventHandler("onClientResourceStart", resourceRoot, function() myScreenSource = dxCreateScreenSource ( 640, 480 ) -- Create a screen source texture which is 640 x 480 pixels end)
addEventHandler( "onClientRender", root, function() if myScreenSource then dxUpdateScreenSource( myScreenSource ) -- Capture the current screen output from GTA dxDrawImage( 50, 50, 100, 100, myScreenSource ) -- Now use myScreenSource as a material and draw it lots of times dxDrawImage( 150, 350, 150, 100, myScreenSource ) dxDrawImage( 250, 250, 100, 150, myScreenSource ) dxDrawImage( 350, 30, 150, 150, myScreenSource ) end end)See Also
Drawing Functions
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawModel3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsFormat
- dxGetPixelsSize
- dxGetStatus
- dxGetTextSize
- dxGetTexturePixels
- dxGetTextWidth
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetShaderValue
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource