dxDrawMaterialPrimitive
Client-side
Server-side
Shared
Needs checking
This function was partially migrated from the old wiki. Please review manually:
- Missing section: Allowed types
- Missing section: Vertices format
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This function draws a 2D primitive shape with material applied to it across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously. If image file is used, it should ideally have dimensions that are a power of two, to prevent possible blurring. Power of two: 2px, 4px, 8px, 16px, 32px, 64px, 128px, 256px, 512px, 1024px...
Syntax
dxDrawMaterialPrimitive ( )Code Examples
client
-- Load the texturelocal texture = dxCreateTexture("myTexture.png")
-- Function to render a textured trianglefunction renderPrimitive() if texture then -- Draw the primitive using the "trianglelist" type -- 3 vertices, each with 4 numbers: {x, y, u, v} dxDrawMaterialPrimitive("trianglelist", texture, false, {100, 100, 0, 0}, {300, 100, 1, 0}, {200, 300, 0.5, 1}) endend
-- Add an event handler to render the primitive every frameaddEventHandler("onClientRender", root, renderPrimitive)See Also
Drawing Functions
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawModel3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsFormat
- dxGetPixelsSize
- dxGetStatus
- dxGetTextSize
- dxGetTexturePixels
- dxGetTextWidth
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetShaderValue
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource