dxUpdateScreenSource
Client-side
Server-side
Shared
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This function updates the contents of a screen source texture with the screen output from GTA
Syntax
dxUpdateScreenSource ( )Code Examples
client
This example will update the screen capture when F7 is pressed
addEventHandler("onClientResourceStart", resourceRoot, function() myScreenSource = dxCreateScreenSource( 500, 500) -- Create a screen source texture which is 500 x 500 pixels end)
bindKey( "F7", "down", function() if myScreenSource then dxUpdateScreenSource( myScreenSource ) -- Capture the screen end end)
addEventHandler( "onClientRender", root, function() if myScreenSource then dxDrawImage ( 0, 0, 300, 300, myScreenSource ) -- Draw the result in top left corner end end)See Also
Drawing Functions
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawModel3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsFormat
- dxGetPixelsSize
- dxGetStatus
- dxGetTextSize
- dxGetTexturePixels
- dxGetTextWidth
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetShaderValue
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource