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dxSetShaderTessellation

Client-side
Server-side
Shared
Needs checking

The example should depict better how does this function actually work with a texture.

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This function sets the amount of geometric sub-division to use when drawing a shader element with dxDrawImage.

Syntax

dxSetShaderTessellation ( )

Code Examples

client
myShader = dxCreateShader( "hello.fx" )
dxSetShaderTessellation ( myShader, 16, 16 )