getCameraTarget
Client-side
Server-side
Shared
Pair: setCameraTarget
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This function returns an element that corresponds to the current target of the specified player's camera (i.e. what it is following).
Syntax
getCameraTarget ( )Code Examples
server
function isTargetPlayer( thePlayer ) local target = getCameraTarget ( thePlayer ) if ( getElementType ( target ) == "player" ) then -- If target is a player return true -- Return true else return false -- Otherwise, return false. endend