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getPedWeaponMuzzlePosition

Client-side
Server-side
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Returns the world position of the muzzle of the weapon that a ped is currently carrying. The weapon muzzle is the end of the gun barrel where the bullets/rockets/... come out.

Syntax

getPedWeaponMuzzlePosition ( )

Code Examples

client

This Example draws a red 3D-Line when a Player shoots,between the Players WeaponMuzzlePosition and the Point where the Bullet hits.[Tested]

function OnPlayerFire(w,a,aC,hX,hY,hZ,hE)-- the function to which onClientPlayerFire is attached, contains the Paramteres for the the Bullet hit Position
local sx,sy,sz = getPedWeaponMuzzlePosition(source)-- get the WeaponMuzzlePosition of the Player who shot
Position = {sx,sy,sz,hX,hY,hZ} -- save it in a table so we can use it later in 'onClientRender'function
removeEventHandler("onClientRender",root,onRender)-- remove onClientRender-Event from function onRender to not have multiple add for same function
addEventHandler("onClientRender",root,onRender) -- add the onClientRender-Event to the function onRender
end -- end of function onPlayerFire
addEventHandler("onClientPlayerWeaponFire",root,OnPlayerFire)
function onRender() -- function to which onClientRender-Event will be attached.
if Position then -- check if there are Positions available
local startX,startY,startZ,endX,endY,endZ = unpack(Position)-- unpack the Position table
dxDrawLine3D( startX,startY,startZ,endX,endY,endZ,tocolor(200,0,0,255),3) -- draws the 3D line between start-Position and end-Position
end -- end of if
end -- end of onRender

See Also