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setPedCameraRotation

Client-side
Server-side
Shared

Pair: getPedCameraRotation

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This function sets the camera rotation of a ped, e.g. where its camera will look at. Don't confuse this with getCameraMatrix, because that function is designed for fixed (scripted) camera moves.

Note

getPedCameraRotation may not return the value set by this function. Please refer to getPedCameraRotation for details.

Syntax

setPedCameraRotation ( )

Code Examples

client

The next code snippet adds a command called /rotatecam, which rotates the camera of the player who uses it.

function rotateLocalPlayerCamera()
--setPedCameraRotation(localPlayer, getPedCameraRotation(localPlayer) + 45) -- This would work if getPedCameraRotation returned non-transformed angles
setPedCameraRotation(localPlayer, -(getPedCameraRotation(localPlayer) + 45)) -- Tranform the angle returned and then add 45º to it
outputChatBox("Your camera was rotated 45 degrees counter clockwise.", 0, 255, 0)
end
addCommandHandler("rotatecam", rotateLocalPlayerCamera)

See Also